Studio - MISTER (Sydney)
Role - Particle Wizard
Cinema4D & X-Particles
Brought onto a project to build on some dense particle shots started by the talented artists at MISTER. The main ask was to create natural feeling dense fish shoals for ore-animated sharks to swim through as part of a 180 degree dome projection. Two different approaches worked for the two different shoals of fish.
![](https://cdn.myportfolio.com/408d2281ae4382e93b9106223b045578/d11db929-3599-4b8b-a450-57d4ac3ffd69_rw_1200.gif?h=7b06093228e708b6eaedcbf5bcb75033)
Early test using xpFlocking. Key discovery was that an attractor modifier set to negative values is more effective than the avoid modifier in this situation.
![](https://cdn.myportfolio.com/408d2281ae4382e93b9106223b045578/d048aa11-f794-4d13-806d-cb8eae6842a5_rw_600.gif?h=45a658f97f9f0864913250fd79775725)
Using a combination of flow fields, flocking & follow splines to create the overall shoal shapes, with falloffs triggering group changes to get the fish to flee from their predators.
![](https://cdn.myportfolio.com/408d2281ae4382e93b9106223b045578/b5d7e933-f9b8-41e1-acca-8ccbdbfc9d41_rw_1200.gif?h=b0a4ceaa293af322f97fc29f96af6578)
A fun quick thing was creating an XP rig to simulate air bubbles billowing off a sub as it gets dropped into the water. (Ultimately this look was refined by MISTER for the final.)
![](https://cdn.myportfolio.com/408d2281ae4382e93b9106223b045578/aa9efc99-9ff5-4769-a80a-f8520989b6d4_rw_1200.gif?h=b890030a179bafc5f8aeb45a95584fab)
![](https://cdn.myportfolio.com/408d2281ae4382e93b9106223b045578/97751f43-2b47-4d40-a404-c7212d492837_rw_1200.gif?h=168c0ed1b8244f11fdbeb35db8effcf0)
Lastly these lazy shoals just chilling over the reef were fun to put together.
![](https://cdn.myportfolio.com/408d2281ae4382e93b9106223b045578/91a2a6d5-c27f-465a-afca-5e5fc1b5169a_rw_1200.gif?h=47834a79b2a07f949e699031d431ac78)