Client: MGM Macau
Agency: S1T2
Role: Particle FX
Software: Houdini / Redshift

This is a pared-down slice of the whole project, focusing on my contributions to the gargantuan effort by the rest of the team. The full breakdown is on S1T2 site here. I've used a static environmental asset by Lindsay Horner to keep the fireflies "in situ" whilst making clear I didn't work on the incredible environments.

With long running times at 4000 pixel widths the amount of sims were kept to a minimum, using sops level noises and falloffs to create the the illusion of interacting with the ocean surface the surface


Back to Top